The software and tools you need to develop FLAMES plugins and create custom, FLAMES-based simulations. Includes the Trial Version of the FLAMES Engine.
FREE
A set of powerful yet easy-to-use applications that allow you to create, execute, visualize, and control FLAMES scenarios using any FLAMES-compatible plug-ins.
Starting at: $2,999
A FLAMES plug-in and example scenarios that help teach the fundamentals of creating, executing, controlling, and visualizing scenarios using the FLAMES Engine.
A FLAMES plug-in and multiple example scenarios that allow you to get started using the FLAMES Engine quickly.
An example Unreal Engine game and multiple example scenarios that illustrate the primary ways FLAMES and Unreal Engine can be used together.
An example Unreal Engine game and example scenarios that illustrate some advanced ways FLAMES and Unreal can be used together.
Perform automated parametric trades studies, Monte-Carlo analysis, and sensor coverage analysis.
Starting at: $699
Restart a scenario execution from a pre-defined point using the data stored in a checkpoint file.
Starting at: $1,399
Communicate with image generators using the Common Image Generator Interface (CIGI).
Starting at: $399
Communicate with other simulations using the Distributed Interactive Simulation (DIS) protocol.
Communicate with other simulations using the High Level Architecture (HLA) tools and standards.
Starting at: $1,099
Access a FLAMES scenario database hosted on a remote server and collaborate with other users editing the same scenario.
An example scenario that illustrates how to use the FLAMES Enhanced Analysis Option.
An example scenario that illustrates how to use the FLAMES CIGI Option.
The component classes needed to create scenarios that use the FLAMES DIS Option.
The component classes needed to create scenarios that use the FLAMES HLA Option.
A simple application that illustrates many of the capabilities of FLAMES Interactive Server.
The complete Unreal Editor game project for the game included in the Unreal Tutorial Content.
The complete Unreal Editor game project for the game included in the Unreal Camp Pendleton Content.
Source Code for the Tutorial Content component classes.
Source code for the Starter Content component classes.
Source code for the FLAMES component interfaces.
Source code for the DIS Option Content component classes.
Source code for the component classes included in the Unreal Tutorial Content and the Unreal Camp Pendleton Content.